At the end of 6.004, we had a contest for improving the performance
of the Maybe machine. There was an 8-bit ALU included in the chip set we were
given, so the logical thing to do was to incorporate it into the
machine in place of the shift register. This would naturally
improve the performance of arithmetic operations, but there were
other reasons that the Maybe machine was slow.
One of the rules of the contest was that we were not allowed to
change the clock speed. But the Maybe machine had a four phase
clock. The first phase would address the device driving the bus,
the second phase would connect it to the bus, the third phase would
clock the receiving device, and the fourth phase would keep the data
asserted to obey the hold time on the logic.
The four phase clock was technically unnecessary. We had built it
in this manner to illustrate set-up and hold times for the bus, but the
TTL chips we were using were specifically designed to be used on an open
collector bus with no hold time, so you could actually clock the bus
on every other phase rather than divide by four and still be within
valid hardware specs. The fundamental clock speed was not changed,
but the machine would run twice as fast.
The microcode word on the Maybe machine had four parts. The first
part loaded the shift register from memory. The second part
operated on the shift register. The third part wrote the shift
register back to memory, and the fourth part was the next microcode
address. But much of a typical microinstruction was wasted time.
More often than not, the shift register was loaded from the last
location it was written to, so it already contained the data it
needed. The load cycle was often unnecessary. If you just left the
data in the shift register, it would already be there for the next
instruction. A memory to memory move involved a no-op on the shift
register, which took clock cycles. Advancing to the next
instruction took more clock cycles.
Instead of a four part microinstruction, I made a one-part
microinstruction. True, this meant that I would occasionally need more microinstructions,
but each one was smaller, and I could omit the no-ops, so I could
accomplish the same amount in fewer clock cycles. I eliminated the
next-instruction field by replacing the microcode address register
with a counter.
The original Maybe machine had a two-address microcode — each
instruction would specify a separate load and store address. Most
people retained the wide microcode and could specify each input to
the ALU independently. But I wanted to squeeze each
microinstruction into 16 bits, so I turned the machine into a
one-address machine with an accumulator. This made my microcode one
quarter of the size, but it made it difficult to find enough bits in
the microcode to accomplish all the tasks it needed to do. I didn’t
have enough bits to directly address the accumulator, so I attached the
accumulator to the output of the ALU. One ALU input came from the
bus, the other was fed back from the accumulator. To load the
accumulator, you had to pass the data through the ALU.
There weren’t enough bits for jump instructions, but I did a hack:
I incremented the instruction address half way through the
instruction cycle. This way, you could read the bits of the next
instruction while you were still executing the current instruction.
So you could do an unconditional jump by placing the target in the
next instruction. There still weren’t enough bits for a conditional
jump, so the microcode address space ended up being partitioned into
sixteen segments and you could only conditionally jump within the
same segment. To jump between segments you had to use an
unconditional jump.
I obviously had to do a complete rewrite of the microcode. My
friend Bob Baldwin helped me out by writing an assembler for the new
microinstruction format.
The new microcode ran substantially faster than the original. When
the contest came, my machine was clearly faster than the
competition. Unfortunately, it crashed on the third benchmark and I
ended up disqualified. I think it was a bug involving switching
between the segments of microcode, but I never had the opportunity to
debug it fully. I learned a hard lesson about keeping things simple.
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