> That said, when I think of a DSL think about letting folks write
> "programs" like:
> "trade 100 shares(x) when (time < 20:00) and timingisright()"
> When I think about syntax transformation in Lisp I think primarily
> about language features.
In order to talk about domain-specific languages you need a definition of what a language is. Semi-formally, a computer language is a system of syntax and semantics that let you describe a computational process. It is characterised by these features:
- Primitive constructs, provided ab-initio in the language.
- Means of combination to create complex elements from the primitives.
- Means of abstraction to control the resulting complexity.
So a domain-specific language would have primitives that are specific to the domain in question, means of combination that may model the natural combinations in the domain, and means of abstraction that model the natural abstractions in the domain.
To bring this back down to earth, let's consider your `trading language':
"trade 100 shares(x) when (time < 20:00) and timingisright()"
One of the first things I notice about this is that it has some special syntax. There are three approaches to designing programming language syntax. The first is to develop a good understanding of programming language grammars and parsers and then carefully construct a grammar that can be parsed by an LALR(1), or LL(k) parser. The second approach is to `wing it' and make up some ad-hoc syntax involving curly braces, semicolons, and other random punctuation. The third approach is to `punt' and use the parser at hand.
I'm guessing that you took approach number two. That's fine because you aren't actually proposing a language, but rather you are creating a topic of discussion.
I am continually amazed at the fact that many so-called language designers opt for option 2. This leads to strange and bizarre syntax that can be very hard to parse and has ambiguities, `holes' (constructs that *ought* to be expressable but the logical syntax does something different), and `nonsense' (constructs that *are* parseable, but have no logical meaning). Languages such as C++ and Python have these sorts of problems.
Few people choose option 1 for a domain-specific language. It hardly seems worth the effort for a `tiny' language.
Unfortunately, few people choose option 3. Part of the reason is that the parser for the implementation language is not usually separable from the compiler.
For Lisp and Scheme hackers, though, option 3 is a no-brainer. You call `read' and you get back something very close to the AST for your domain specific language. The `drawback' is that your DSL will have a fully parenthesized prefix syntax. Of course Lisp and Scheme hackers don't consider this a drawback at all.
So let's change your DSL slightly to make life easier for us:
(when (and (< time 20:00) (timing-is-right)) (trade (make-shares 100 x)))
When implementing a DSL, you have several strategies: you could write and interpreter for it, you could compile it to machine code, or you could compile it to a different high-level language. Compiling to machine code is unattractive because it is hard to debug, you have to be concerned with linking, binary formats, stack layouts, etc. etc.
Interpretation is a popular choice, but there is an interesting drawback. Almost all DSLs have generic language features. You probably want integers and strings and vectors. You probably want subroutines and variables. A good chunk of your interpreter will be implementing these generic features and only a small part will be doing the special DSL stuff.
Compiling to a different high-level language has a number of advantages. It is easier to read and debug the compiled code, you can make the `primitives' in your DSL be rather high-level constructs in your target language.
Lisp has a leg up on this process. You can compile your DSL into Lisp and dynamically link it to the running Lisp image. You can `steal' the bulk of the generic part of your DSL from the existing Lisp: DSL variables become Lisp variables. DSL expressions become Lisp expressions where possible. Your `compiler' is mostly the identity function, and a handful of macros cover the rest.
You can use the means of combination and means of abstraction as provided by Lisp. This saves you a lot of work in designing the language, and it saves the user a lot of work in learning your language (*if* he already knows lisp, that is).
The real `lightweight' DSLs in Lisp look just like Lisp. They *are* Lisp. The `middleweight' DSLs do a bit more heavy processing in the macro expansion phase, but are *mostly* lisp. `Heavyweight' DSLs, where the language semantics are quite different from lisp, can nonetheless benefit from Lisp syntax. They'll *look* like Lisp, but act a bit differently (FrTime is a good example).
You might even say that nearly all Lisp programs are `flyweight' DSLs.