A year ago, you couldn't vibe code in Lisp. Even the SOTA models had trouble balancing parentheses, and they'd hallucinate packages and symbols that didn't exist. A year makes a big difference in this field, and the latest models are capable of vibe coding moderately sized programs in syntactically correct Lisp.
I have been experimenting with vibe coding in Common Lisp and I'm hooked. It is a blast. It is like having on hand a talented undergraduate who just took a Lisp course. If you give him small enough, focused tasks, he will churn out passable code. If you give him a good chunk of legacy code, he will churn out more code in the legacy style. The models are not good enough to do a full rewrite of a large codebase, but they are good enough to handle a small library with supervision.
I find myself accepting a large amount of code with just a glance—if it passes the Lisp reader, compiles, and the tests pass, I accept it. Unlike the code of a year ago, the generated code these days is far less buggy, and the models are pretty good at debugging their own code. I'll do spot checks on the code, but I don't bother reading it line by line unless I see something odd. If the model generates code in a style I don't like, I'll ask it to rewrite the code to be more to my liking.
But frankly, you don't need to read the code at all. If there is a good test suite, the model will generate code that passes tests. If the code is functionally correct, it doesn't matter if the code is pretty. In one way, it doesn't matter if the code is easy for a human to read and maintain because we ask the model to maintain it. We treat the code as a black box and we constrain it to pass the tests. (We accept machine code largely unread.)
Failure Modes
By far the most common failure mode is the model getting the number of closing parentheses wrong. The tail end of a block of code is usually a bunch of closing parentheses, and the model will be tokenizing them in groups of 2 or 3. But the likelihood of the "))" token isn't very much different from the likelihood of the ")))" token, so the model will sometimes grab the wrong one.
Depending on the model and the agent, when it tries to recover from the ensuing read error, it will re-compute the tokens in the output. It sometimes will thrash as it tries to balance parentheses, adding and removing them from various places in the code. (Sort of like a noob Lisp programmer.) Some models are more susceptible to this than others. I have found that the solution here is to pause the agent and manually fix the parentheses when the agent starts to thrash.
Vibe Coding Workflow
I've been using Copilot CLI and Gemini CLI to vibe code in Common Lisp. I start with a blank project directory and create an .asd file that loads the packages.lisp file and the main file for the project (which can start out as a "hello world"). Basically, make a minimal project that you can load with ASDF or Quicklisp.
The models can work at moderate levels of abstraction, but they do better if there is existing code supporting the abstraction level, and this suggests a `bottom-up` approach to the problem rather than a `stratified` design. But the models are actually quite capable of starting at a moderate level of abstraction right from the get-go.
So starting with a minimal project, I boot up the model and ask it to write the first things needed for the project—some data structures, some utilities, a few tests. The very simple stuff that is easy for the model to do ab initio. Then I ask the model to write a minimal main function that will implement the basic functionality of the project—a command loop, a server, what-have-you—with stubs for everything. Once a framework is in place, the models are easily able to extend it.
The agents will get into a loop of adding code, adding tests, and running all the tests. They will debug any test failures and only consider a task to be complete when all the tests pass.
The model does not write great code, and you will accumulate technical debt if you accept it as is. But the model can write code that works and passes the tests. It is a good idea to pause during development and simply ask the model to find the technical debt in the code, enumerate it, and rank it in order of importance. Then you ask the model to address each item in turn and the model will clean up the code. After a couple of iterations of cleanup, the code will look no worse than what I've seen in many professional codebases.
There are sort of two modes that you operate in: one is to modify the existing code (e.g. refactor) without disturbing the functionality; the other is to extend the functionality without disturbing the core operation. It is important to spend enough time refactoring and cleaning up. But the model is good at generating potential refactorings, and it is not good at knowing when to call it quits. It will happily churn away at your code making it `better' and doing more and more trivial refactorings. If you give the model one particular refactoring task and tell it to do just that one, it will do a good job.
Refactoring is satisfying in a certain way, but adding features gives you more instant gratification. The models are good at adding features and extending existing code, especially if the feature shares any similarity with existing code.
For more complex features and refactorings, tell the model that you want a 'plan' for the feature or refactoring. The model will come up with a multi-step plan, broken down into a series of tasks. The tasks in the plan are generally small enough to be handled by the model itself.
The models are good enough to maintain a codebase, so once you have a project up and running, the model will generally choose file names and a directory structure that is appropriate to put in the .asd file. If you get the model started with a test suite, it will extend the tests as it extends functionality, or you can ask it to add specific tests.
I have found that building a project by vibe coding it is an extremely rapid way to prototype. The model can churn out `obvious' code much faster than I can and it frees me up to think about the higher level design issues. I can build in a weekend what would have taken me a month before.