I find mathematics, with all it's weird terminology and abstraction and equations, hard to understand. That's kind of funny coming from someone like me who makes a living from a branch of mathematics. I find computers and programming to be rather easy to understand — probably because I've had a lot of practice. But computer science is just applied logic and programming is arguably just the study of the computable functions, so you'd think math would come naturally. It doesn't.
One problem I've found is that as much as mathematicians pride themselves on rigor, they tend to be a bit sloppy and leave out important details. Computer scientists don't leave out important details because then the programs won't run. It's true that too much detail can clutter things up, but leaving out the detail and relying on “context” just increases the intellectual burden on the reader.
I will give mathematician's credit for thinking about edge cases perhaps more than a computer scientist would. It can be easy to be a bit complacent with edge cases because the computer will likely do something even if you don't think too hard about what it ought to do. But a good computer scientist tries to reduce the number of edge cases or at least make them coherent with the non-edge cases.*
Mathematicians seem to take perverse pleasure in being obscure. Computer scientists strive to be as obvious as possible because like as not, they are the ones that have to revisit the code they wrote and don't want to have to remember what they were thinking at the time. It's just easier to spell things out explicitly and obviously so that you can get back up to speed quickly when you have to debug your own stupid code. Every time I pick up some literature on category theory, I get hit with a “Wall of Terminology” denser than the “Wall of Sound” on a Phil Spector recording. It's fundamentally simple stuff, but it is dressed up in pants so fancy one has a hard time extracting the plain meaning. What seems to be universal in category theory is my difficulty in getting past page 4.
I once read a mathematical paper that talked about an algorithm with three tuning parameters: α, β, and another α. No decent computer programmer would give the same name to two different variables. Which α was which was supposed to be “obvious” from the context. The brainpower needed to keep track of the different αs was absurd and a complete waste of effort when calling the variable something else, like γ would have done the trick.
And don't ask a mathematician to write computer code. That's the one time they'll leave out all the abstraction. Instead of a nice piece of abstract, functional code, you'll get a mess of imperative code that smashes and bashes its way to a solution with no explanation of how it got there. It's a lot easier to take some abstract, functional code and figure out a more optimal way, probably imperative way to do it than it is to take a more optimal imperative piece of code and figure out the abstract, functional meaning of it.
I've found it to be extremely helpful when a computer paper includes one or two concrete examples of what it is talking about. That way, if I try to go implement code that does what the paper suggests, there's some indication that I'm on the right track. I'm more confident that I understand the paper if I have working code that produces the exact same values the paper's authors got. It's harder to find concrete examples in a math paper, and it is easier to think you know what it says but be far off base if there aren't any examples.
Maybe I shouldn't blame mathematicians so much and look a little closer to home. Perhaps I should study harder instead of demanding to be spoon fed difficult concepts. But then I read Feynman, S&ICP, S&ICM, and Jaynes and discover that maybe I just need a simple explanation that makes sense to me.
Sturgeon's Revelation is “90% of everything is crap”. This is true of both mathematical papers and computer science papers.
*An old joke illustrates the importance of thinking of edge cases: A programmer implements a bar. The test engineer goes in and orders a beer, orders zero beers, orders 999999999 beers, orders -1 beers, orders a lizard, and declares the bar ready for release. The first customer comes in and asks to use the restroom. The bar catches fire and burns down.
Wednesday, January 15, 2020
Math is hard, let's go shopping
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Tuesday, January 14, 2020
Palindromes, redux, and the Sufficiently Smart Compiler
The Sufficiently Smart Compiler™ is mentioned by authors as shorthand for “a compiler that performs nearly all reasonable optimizations, but in particular this one I want”. Many attempts were made up through the 80's and maybe into the 90's to write a Sufficiently Smart Compiler™ that would perform all “reasonable” optimizations, and although many impressive results have been obtained, there always seem to be fairly obvious optimizations that remain unoptimized. These days it seems that people realize that there will be good compilers and some very good compilers, but never a Sufficiently Smart Compiler™. Nonetheless, it is worth considering a Sufficiently Smart Compiler™ as a tool for thought experiments.
I was curious what would be necessary for a Sufficiently Smart Compiler™ to generate optimal code for the palindrome problem given the naive algorithm.
The naive algorithm is inspired by the axioms
The higher performing algorithm is inspired by the idea of keeping two pointers to each end of a string and comparing the characters at the pointers. If the characters are the same, you move the pointers inward and when they meet, you have seen a palindrome. If at any point the characters differ, you don't have a palindrome:
First, let's assume that our processor has can reference through an indexed offset. This would mean we could point at the element one beyond the rear-pointer and not incur overhead. This isn't an unreasonable assumption for a CISC architecture such as an x86, but would probably cause 1 instruction overhead on a RISC architecture. So the second algorithm becomes this:
Now this next assumption is a bit more of a stretch. The implementation of
It is not uncommon for a compiler to introduce internal procedures for looping, so we can do that.
We'll enter fantasy land again and let our compiler be smart enough to “spread” the slice data structure into the argument list of scan. This is no doubt asking too much from our compiler, but the information is available and it could in theory be done:
And now we have
This doesn't really prove anything. But with a couple of somewhat unlikely compiler tricks, the naive version could be transformed to the more optimized version. It suggests that a it would be surprising but not a complete shock for an ambitious compiler writer to attempt.
I wish someone would write that Sufficiently Smart Compiler™.
I was curious what would be necessary for a Sufficiently Smart Compiler™ to generate optimal code for the palindrome problem given the naive algorithm.
The naive algorithm is inspired by the axioms
- A zero or one element string is a palindrome.
- If the first char matches the last char, and the middle is a palindrome, the result is a palindrome.
(define (palindrome1? string)
(or (< (string-length string) 2)
(and (char=? (string-ref string 0)
(string-ref string (- (string-length string) 1)))
(palindrome1? (substring string 1 (- (string-length string) 1))))))The higher performing algorithm is inspired by the idea of keeping two pointers to each end of a string and comparing the characters at the pointers. If the characters are the same, you move the pointers inward and when they meet, you have seen a palindrome. If at any point the characters differ, you don't have a palindrome:
(define (palindrome2? string)
(define (scan front-pointer rear-pointer)
(or (>= front-pointer rear-pointer)
(and (char=? (string-ref string front-pointer)
(string-ref string rear-pointer))
(scan (+ front-pointer 1) (- rear-pointer 1))))
(scan 0 (- (string-length string) 1)))As you can see, these really aren't very different to start with. Both algorithms are iterative and both work their way in from the outside of the string. There are basically two differences. First, access to the rear of the string is either by a rear pointer, or by using the string-length of the string and subtracting 1. Second, the iterative call either uses substring or moves the pointers closer together.First, let's assume that our processor has can reference through an indexed offset. This would mean we could point at the element one beyond the rear-pointer and not incur overhead. This isn't an unreasonable assumption for a CISC architecture such as an x86, but would probably cause 1 instruction overhead on a RISC architecture. So the second algorithm becomes this:
(define (palindrome2? string)
(define (scan front-pointer rear-pointer)
(or (< (- rear-pointer front-pointer) 2)
(and (char=? (string-ref string front-pointer)
(string-ref string (- rear-pointer 1)))
(scan (+ front-pointer 1) (- rear-pointer 1)))))
(scan 0 (string-length string)))Now this next assumption is a bit more of a stretch. The implementation of
palindrome1? uses substring on each iteration and that's going to result in a lot of string copying. If our implementation used “slices” instead of copying the string, then there will be a lot less copying going on:(define (palindrome1? string)
(or (< (- (slice-end string) (slice-start string)) 2)
(and (char=? (string-ref string (slice-start string))
(string-ref string (- (slice-end string) 1)))
(palindrome1?
(substring string (+ (slice-start string) 1) (- (slice-end string) 1))))))It is not uncommon for a compiler to introduce internal procedures for looping, so we can do that.
(define (palindrome1? string)
(define (scan slice)
(or (< (- (slice-end slice) (slice-start slice)) 2)
(and (char=? (slice-ref slice (slice-start slice))
(slice-ref slice (- (slice-end slice) 1)))
(scan (subslice slice (+ (slice-start slice) 1) (- (slice-end slice) 1))))))
(scan (make-slice 0 (string-length string))))We'll enter fantasy land again and let our compiler be smart enough to “spread” the slice data structure into the argument list of scan. This is no doubt asking too much from our compiler, but the information is available and it could in theory be done:
(define (palindrome1? string)
(define (scan slice-start slice-end)
(or (< (- slice-end slice-start) 2)
(and (char=? (slice-ref string slice-start)
(slice-ref string (- slice-end 1)))
(scan (+ slice-start 1) (- slice-end 1)))))
(scan 0 (string-length string)))And now we have
palindrome2? (modulo renaming). This doesn't really prove anything. But with a couple of somewhat unlikely compiler tricks, the naive version could be transformed to the more optimized version. It suggests that a it would be surprising but not a complete shock for an ambitious compiler writer to attempt.
I wish someone would write that Sufficiently Smart Compiler™.
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Monday, January 13, 2020
Cons cells vs. Linked Lists
Cons cells and linked lists are the meat and potatoes of Lisp programming. Linked lists are the primary structure that everything operates on and cons cells are the Lego blocks they are made of. For an experienced Lisp programmer, cons cells just fade into the background. You know they are there as the glue holding everything together, but it is the linked list that you keep in mind. One could construct all sorts of weird trees, dags, and graphs out of cons cells, but in general you keep things in nice linear singly-linked lists terminated with a nice, full-stop NIL.
Cons cells are nearly the perfect concrete implementation of an abstract two-tuple. They are first-class objects: you can assign them to variables, stuff them in arrays, pass and return them as values, and check them for identity. They are orthogonal to other data types; only a cons-cell returns
So I find it somewhat surprising that the standard linked list implementation in Lisp is a just a terrible example of an abstract data type. This no doubt happened because linked lists got standardized well before abstract data types were really understood.
The big problem with linked lists is that instead of being orthogonal to other data types, it is a subdomain of cons-cells. The representation of a singly linked list is completely exposed: it is a cons cell, without even a wrapper object to tell you if you are dealing with the list itself or its representation. It is only by common convention that certain cons cell structures are considered to represent linked lists. And it isn't immediately clear whether the representation is meant to be a pointer to the first pair of the list, or to the entire “spine” of the list. It is often treated both ways. There is little distinction between a list primitive and a cons cell primitive, which usually doesn't get you into trouble, except in those few cases where it can cause major confusion, like when you have to handle “improper” or “dotted” lists.
Lists are mutable because their representation is mutable and not hidden. It is possible to mutate the representation such that it no longer represents a list anymore, “magically” changing any list that includes the mutated structure into something else. This means either a lot of defensive copying must be done if lists are used as arguments or passed as values, or an unenforced convention to avoid mutation of list structure must be developed in the Lisp culture. We've been pretty good at the latter, even documenting when you can and when you cannot rely on lists being mutated by library functions, but there are always a few people who go against the grain for the sake of “efficiency” (or plain orneriness) and write code that is impossible to use because you cannot easily tell what might be mutated behind your back.
With any abstract data type, there are conceptually a pair of functions that are used to transport objects across the abstraction barrier. One, call it
These functions are usually provided by the compiler and often have no real implementation. The compiler simply ensures that representation comes into scope when the method is called (conceptually calling
In Lisp, however, for a singly linked list, not only are these functions omitted, they are completely fictitious. It is only in the programmers head that what was once considered a linked list is now to be considered a pointer to head cell of list (
If you want to be completely contrary, consider Olin Shiver's suggestion: all objects — cons cells, strings, integers, null, etc. — are lists. It's just that every object other than a cons cell is a zero element dotted list. Now rather than being a subtype of cons cells, lists become a supertype of all objects. This viewpoint can probably be made coherent, but it does raise a lot of questions. Here are some that come to mind:
There is a good argument that “dotted” lists are rarely used and almost always a mistake, but they are built in to the grammar of Scheme as an indicator of “rest” arguments, so getting rid of them would require some other way to specify “rest” arguments. Racket takes things further by allowing doubly dotted lists to indicate infix notation:
Just for kicks, I took things in the other direction and wrote some
*Many years back, Henry Baker said “C'mon, cons cells should just be immutable.” (if I am remembering the exact quote correctly). I agree with his sentiment. Combine immutable cons cells with “hash consing” and the appropriate equality primitives and you get directed acyclic graphs (and their space properties) “for free”. We'd either have to do without circular structure or use another means to achieve it. Since circular structure often leads to divergent programs I wouldn't consider it a great loss, but some may disagree. Perhaps they might be assuaged by a nice set of primitive procedures for creating and manipulating circular cons cell structure.
Cons cells are nearly the perfect concrete implementation of an abstract two-tuple. They are first-class objects: you can assign them to variables, stuff them in arrays, pass and return them as values, and check them for identity. They are orthogonal to other data types; only a cons-cell returns
't to consp. They are opaque — except for the defined operations of car and cdr, you cannot access the contents of a cons cell. And while they are usually implemented as adjacent memory locations, they hide their representation and there have been many Lisps that have used unusual concrete representations of cons cells like parallel arrays of the car and cdr parts or bit codes to omit the cdr altogether through “cdr coding”. All operations on cons cells can be reduced to the basic operations cons, consp, car, cdr, (setf car), and (setf cdr). (If we had immutable cons cells, we could even get rid of the last two, but then we'd want some other means for creating circular and semi-circular structure.*)So I find it somewhat surprising that the standard linked list implementation in Lisp is a just a terrible example of an abstract data type. This no doubt happened because linked lists got standardized well before abstract data types were really understood.
The big problem with linked lists is that instead of being orthogonal to other data types, it is a subdomain of cons-cells. The representation of a singly linked list is completely exposed: it is a cons cell, without even a wrapper object to tell you if you are dealing with the list itself or its representation. It is only by common convention that certain cons cell structures are considered to represent linked lists. And it isn't immediately clear whether the representation is meant to be a pointer to the first pair of the list, or to the entire “spine” of the list. It is often treated both ways. There is little distinction between a list primitive and a cons cell primitive, which usually doesn't get you into trouble, except in those few cases where it can cause major confusion, like when you have to handle “improper” or “dotted” lists.
Lists are mutable because their representation is mutable and not hidden. It is possible to mutate the representation such that it no longer represents a list anymore, “magically” changing any list that includes the mutated structure into something else. This means either a lot of defensive copying must be done if lists are used as arguments or passed as values, or an unenforced convention to avoid mutation of list structure must be developed in the Lisp culture. We've been pretty good at the latter, even documenting when you can and when you cannot rely on lists being mutated by library functions, but there are always a few people who go against the grain for the sake of “efficiency” (or plain orneriness) and write code that is impossible to use because you cannot easily tell what might be mutated behind your back.
With any abstract data type, there are conceptually a pair of functions that are used to transport objects across the abstraction barrier. One, call it
abs->rep, takes an abstract object and exposes its representation. It is usually provided automatically by the compiler and called upon entry to the object's methods. In Java, for example, it establishes bindings for the this pointer and the private and protected fields of the object so that the method can use them. The complimentary function, call it rep->abs takes the representation of an object and hides it in an opaque, abstract version for clients of the object to use. The clients have no way to manipulate the representation of the object because they only have access to opaque, abstract version. In Java, for example, the compiler automatically does this after object construction and when the this pointer is returned properly cast to the abstract data type. The this pointer and private and protected fields of the object go out of scope and are no longer accessible.These functions are usually provided by the compiler and often have no real implementation. The compiler simply ensures that representation comes into scope when the method is called (conceptually calling
abs->rep) and that the representation goes out of scope when the method returns (conceptually calling rep->abs). No actual code is generated or exists at run time. It's easy to forget this is happening because the compiler does all the work for you. You just toggle the little bit in your head about whether you are “inside” the object or “outside” the object. If you forget, you can just examine the lexical nesting to see if the representation is in scope.In Lisp, however, for a singly linked list, not only are these functions omitted, they are completely fictitious. It is only in the programmers head that what was once considered a linked list is now to be considered a pointer to head cell of list (
abs->rep) and only probably in the programmers head that the reverse (rep->abs) is happening on the way out. It doesn't matter much if he or she forgets this because the written code is the same either way. It only matters if he or she somewhere down the line uses a cons-cell operation where a list operation is actually what should be used. This can lead to common rookie mistakes like- Using
conswherelistis wanted, yielding(1 . 2)where(1 2)is desired. (The “unwanted dot” problem.) - Using
listwhereconsis wanted, yielding(1 (2))where(1 2)is desired. (The “too many parenthesis” problem.) - Confusion about whether
((1 2) 3 4)is meant to be a three-tuple of a list and two integers, or a two-tuple of two lists. (It's both, depending on the unwritten intent of the programmer.) - Using
consorlistwhereappendis wanted, yielding((1 2) 3 4)or((1 2) (3 4))when(1 2 3 4)is desired. (Again, “too many parenthesis”.) - Use of
(append ... (list <element>))to “cons” to the “right end” of a list, leading toO(n2)algorithms rather thanO(n).
If you want to be completely contrary, consider Olin Shiver's suggestion: all objects — cons cells, strings, integers, null, etc. — are lists. It's just that every object other than a cons cell is a zero element dotted list. Now rather than being a subtype of cons cells, lists become a supertype of all objects. This viewpoint can probably be made coherent, but it does raise a lot of questions. Here are some that come to mind:
- Is
(length '(1 2 . 3))the same as(length '(1 2 3))? If not, what is(length '(1 2 . 3)) - Should lists retain their “dottedness” when passed through functions like
memqormap? What is(memq 2 '(1 2 . 3))? What about(memq 3 '(1 2 . 3))? - What is
(reverse '(1 2 . 3))? Is(compose reverse reverse)an identity?
There is a good argument that “dotted” lists are rarely used and almost always a mistake, but they are built in to the grammar of Scheme as an indicator of “rest” arguments, so getting rid of them would require some other way to specify “rest” arguments. Racket takes things further by allowing doubly dotted lists to indicate infix notation:
(a . < . b)Just for kicks, I took things in the other direction and wrote some
C# code that implements singly-linked lists as their own abstract data type using special, immutable cons cells that require that their CDR be either an existing singly-linked list or the empty list. “Dotted” lists are not a problem because you simply cannot construct one. The representation of a list is explicitly coded as a pointer to the head cons cell of the list. The code illustrates how the abstract list is turned into a the pointer to the cons cell when it is carried across the abstraction barrier and how it is turned back into an abstract list when carried back out. Again, I'm not suggesting anyone use the code, or take it as a serious proposal. (For one thing, it doesn't address what to do about circular lists, or the dotted lists in the Scheme grammar.) It was just a fun hack for illustrative purposes. It is available here for those interested.*Many years back, Henry Baker said “C'mon, cons cells should just be immutable.” (if I am remembering the exact quote correctly). I agree with his sentiment. Combine immutable cons cells with “hash consing” and the appropriate equality primitives and you get directed acyclic graphs (and their space properties) “for free”. We'd either have to do without circular structure or use another means to achieve it. Since circular structure often leads to divergent programs I wouldn't consider it a great loss, but some may disagree. Perhaps they might be assuaged by a nice set of primitive procedures for creating and manipulating circular cons cell structure.
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Sunday, January 12, 2020
Just for fun, transformations on lists
The mathematician in me likes to think about what happens to data and programs when you apply certain transformations to them. Here's a simple example. Imagine the function
What if we call
But
What if we call
We can define “deep” versions of
Notice that the deeper list structure has 3 elements each, but the topmost list structure has 4 elements, so 3 deep rotations is equivalent to one shallow rotation in the opposite direction, or
Arbitrary application of these operators will scramble your list structure much like arbitrary rotations will scramble a Rubik's cube. The analogy is more than skin deep: group theory can be used to describe and analyze the combinatorics of both. Group theory tells us that operations of the form
Just using these operators, there seems to be no way to get to get to
These functions can move elements up and down the list structure:
There's no real application for all this, except maybe to come up with some puzzles. It's just fun to noodle around with list transformations to see what you can come up with, and to practice your list manipulation skills. You really need a language with a REPL to play around like this. A parsimonious syntax like Lisp helps, too. It would have been a bit more difficult to fool around if I had to put the appropriate commas, curly braces, brackets, and semicolons in just right.
None of these operations work on circular lists, but you can imagine that rotations and reversals could work on fully circular lists, but I'm not sure how they'd make sense on lists with circular tails. It would be challenging to make them work, though. They also don't work on “dotted” lists — they throw an error when they run into the dotted item at the end of the list. But it is fairly easy to imagine how they might be made to work on a dotted list. It would be much less of a challenge to implement.
swap that simply makes a new cons cell by swapping the car and cdr of an existing cons cell:(define (swap cell) (cons (cdr cell) (car cell))) > (swap '(1 . 2)) (2 . 1) > (swap (swap '(1 . 2))) (1 . 2)As we'd expect, two swaps are equivalent to no swaps at all. Indeed any even number of swaps are equivalent. Any odd number of swaps is equivalent to one swap.
What if we call
swap on a list?> (swap '(1 2 3)) ((2 3) . 1)That's odd looking. But swapping again returns it to normal
> (swap (swap '(1 2 3))) (1 2 3)
But
swap only swaps the top-level cell. Let's define deep-swap that descends into the car and cdr if possible:(define (deep-swap cell)
(cons (if (pair? (cdr cell)) (deep-swap (cdr cell)) (cdr cell))
(if (pair? (car cell)) (deep-swap (car cell)) (car cell))))
> (deep-swap '((1 . 2) . (3 . 4)))
((4 . 3) 2 . 1)Wait, what? Oh, the list printer is just interpreting the second cons cell as a part of a top-level list. We can see this by trying this:> '((4 . 3) . (2 . 1)) ((4 . 3) 2 . 1)So we just have to be aware of list printer eliding the dots for us.
What if we call
deep-swap on a list?> (deep-swap '(1 2 3 4)) ((((() . 4) . 3) . 2) . 1)Fortunately,
deep-swap, like swap, undoes itself.> (deep-swap (deep-swap '(1 2 3 4))) (1 2 3 4)It's easy to see that
swap and deep-swap should commute.> (equal? (swap (deep-swap '((a . b) . (c . d))))
(deep-swap (swap '((a . b) . (c . d)))))
#tAlternatively, define compose;; Simple composition of two functions
(define (compose2 outer inner)
(lambda (x) (outer (inner x))))
;; Composition of arbitrary number of functions
(define (compose f . fs)
(if (null? fs)
f
(compose2 f (apply compose fs))))
> (equal? ((compose swap deep-swap) '((a . b) . (c . d)))
((compose deep-swap swap) '((a . b) . (c . d))))
#tSo you can just move all the swaps together and all the deep-swaps together, then remove pairs of each one.swap and deep-swap don't have very complex behavior, so let's turn to lists. We can define rotate-left as follows:(define (rotate-left l) (append (cdr l) (list (car l)))) > (rotate-left '(1 2 3 4)) (2 3 4 1) > (rotate-left (rotate-left '(1 2 3 4))) (3 4 1 2)(This is horribly inefficient, so this is just for fun, not production code.) Now what happens when we combine
rotate-left with reverse?> (reverse (rotate-left (reverse '(1 2 3 4)))) (4 1 2 3) (define rotate-right (compose reverse rotate-left reverse)) > (rotate-right '(1 2 3 4)) (4 1 2 3)
rotate-left becomes rotate-right when used “under” reverse. Of course rotate-left doesn't commute with reverse: (reverse (reverse (rotate-left '(1 2 3 4)))) the reverses cancel each other and we're left with a rotate-left.We can define “deep” versions of
reverse, rotate-left, and rotate-right:(define (deeply f)
(lambda (l)
(if (list? l)
(f (map (deeply f) l))
l)))
> ((deeply reverse) '((1 2 3) 4 5 (6 7 (8 9 10))))
(((10 9 8) 7 6) 5 4 (3 2 1))
> ((deeply rotate-left) '((1 2 3) 4 5 (6 7 (8 9 10))))
(4 5 (7 (9 10 8) 6) (2 3 1))
> ((deeply rotate-right) '((1 2 3) 4 5 (6 7 (8 9 10))))
(((10 8 9) 6 7) (3 1 2) 4 5)Naturally, a (deeply rotate-left) will undo a (deeply rotate-right). You might suspect that the composition of (deeply reverse), (deeply rotate-left), and (deeply reverse) is equivalent to (deeply rotate-right), and you'd be right (I suspected as much, too, but it didn't seem so obvious, so I checked).Notice that the deeper list structure has 3 elements each, but the topmost list structure has 4 elements, so 3 deep rotations is equivalent to one shallow rotation in the opposite direction, or
(compose rotate-left (deeply rotate-left) (deeply rotate-left) (deeply rotate-left)) is an identity. In fact, the shallow rotate-left commutes freely with (compose (deeply-rotate left) (deeply rotate-left) (deeply rotate-left));; These are all equivalent identities (compose rotate-left (deeply rotate-left) (deeply rotate-left) (deeply rotate-left)) (compose (deeply rotate-left) rotate-left (deeply rotate-left) (deeply rotate-left)) (compose (deeply rotate-left) (deeply rotate-left) rotate-left (deeply rotate-left)) (compose (deeply rotate-left) (deeply rotate-left) (deeply rotate-left) rotate-left)
Arbitrary application of these operators will scramble your list structure much like arbitrary rotations will scramble a Rubik's cube. The analogy is more than skin deep: group theory can be used to describe and analyze the combinatorics of both. Group theory tells us that operations of the form
F-1GF are likely to be interesting. And indeed:> ((compose rotate-right reverse rotate-left) '((1 2 3) 4 5 (6 7 (8 9 10)))) (4 (1 2 3) (6 7 (8 9 10)) 5) (define involute (compose rotate-right reverse rotate-left))swaps the outside elements with the inside ones. And if we
compose a rotate-left with this, we find we've reversed only the last three elements in the list ((1 2 3) (6 7 (8 9 10)) 5 4).Just using these operators, there seems to be no way to get to get to
'((1 2 3) 5 4 (6 7 (8 9 10))) (at least I couldn't find one), so I defined another operator:(define (call-on-tail f)
(lambda (x)
(cons (car x) (f (cdr x)))))which leaves the head element alone while applying the transformation to the rest.> ((compose rotate-left reverse (call-on-tail rotate-right) involute) '((1 2 3) 4 5 (6 7 (8 9 10)))) ((1 2 3) 5 4 (6 7 (8 9 10)))
These functions can move elements up and down the list structure:
(define (leftmost c)
(if (pair? c)
(leftmost (car c))
c))
(define (replace-leftmost c new-value)
(if (pair? c)
(cons (replace-leftmost (car c) new-value) (cdr c))
new-value))
(define (rightmost c)
(if (pair? c)
(if (null? (cdr c))
(rightmost (car c))
(rightmost (cdr c)))
c))
(define (replace-rightmost c new-value)
(if (pair? c)
(if (null? (cdr c))
(cons (replace-rightmost (car c) new-value) (cdr c))
(cons (car c) (replace-rightmost (cdr c) new-value)))
new-value))
(define (swap-ends l)
(replace-leftmost (replace-rightmost l (leftmost l)) (rightmost l)))
> (swap-ends '((1 2 3) 4 5 (6 7 (8 9 10))))
((10 2 3) 4 5 (6 7 (8 9 1)))
> ((compose involute swap-ends involute) '((1 2 3) 4 5 (6 7 (8 9 10))))
((1 2 3) 5 4 (6 7 (8 9 10)))
> ((deeply swap-ends) '((1 2 3) 4 5 (6 7 (8 9 10))))
((6 2 1) 4 5 (8 7 (10 9 3)))
> ((compose (deeply swap-ends)
(deeply swap-ends)
(deeply swap-ends)
(deeply swap-ends)
(deeply swap-ends)) '((1 2 3) 4 5 (6 7 (8 9 10))))
((1 2 3) 4 5 (6 7 (8 9 10)))There's no real application for all this, except maybe to come up with some puzzles. It's just fun to noodle around with list transformations to see what you can come up with, and to practice your list manipulation skills. You really need a language with a REPL to play around like this. A parsimonious syntax like Lisp helps, too. It would have been a bit more difficult to fool around if I had to put the appropriate commas, curly braces, brackets, and semicolons in just right.
None of these operations work on circular lists, but you can imagine that rotations and reversals could work on fully circular lists, but I'm not sure how they'd make sense on lists with circular tails. It would be challenging to make them work, though. They also don't work on “dotted” lists — they throw an error when they run into the dotted item at the end of the list. But it is fairly easy to imagine how they might be made to work on a dotted list. It would be much less of a challenge to implement.
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Saturday, January 11, 2020
Gendl / SBCL / Ubuntu / WSL / Windows and an experiment in live blogging
I'm helping David Cooper by trying to run a demo of his Gendl software. He's preparing a new release and I get to be the guinea pig. For fun, I'm live blogging as we go along just as an experiment.
I'm running SBCL 1.4.5debian under Ubuntu 18.04.3 under Windows Subsystem for Linux (WSL 1) under Windows 10 Home edition. I have to say that Ubuntu on WSL is remarkably stable and useful. It seems to act just like the Ubuntu I'm used to using and runs ELF executables without modification. The GNU tool chain just seems to work and I used
While waiting, I've installed
So far, this entire melange of software is working quite smoothly despite the oddball combination of the parts. Lisp has habit of tickling memory protection bugs and threading bugs. Unix isn't supposed to get along with Windows. Windows isn't known to get along with Unix very well, either, unless you isolate them from each other through a virtual machine. But WSL is doing its job acting as a go-between. I don't know the details of how it works, but I do know that you need to have some virtualization enabled, but it isn't a full virtual machine (Windows 10 Home edition doesn't support Hyper-V). In WSL, the Linux side can see the Windows disk as a mount point, but it doesn't seem that the Windows side can see the Linux disk. WSL gives you a
Well live blogging didn't work. It just felt rude to be typing and not paying full attention while someone was demonstrating some software that he had obviously worked very hard on. So I'll give a re-cap of what I understood from the demo. I'm no expert on CAD systems and most likely misunderstood important points, so take this as a novice's view. I asked David to help me correct this write-up. Not surprisingly, there's one important point I misunderstood, so I'll put in David's explanation.
Gendl is inspired by ICAD. Through use of CLOS and some macros, Gendl provides a DSL that allows you to design an object through a tree-like decomposition of its component pieces. Each component has properties, and these can be inherited by subcomponents (so, for example, when you paint a component a certain color, the color propagates down the component tree to the child components and they get painted, too).
(Here I messed up majorly.) In David's words
The base component contains a co-ordinate system, so all components have a co-ordinate system relative to the root object. One primary module or application of Gendl is the web-based UI Geysr, that allows you to navigate the component tree, inspect components, change their properties, and visualize how they fit together. This module also provides an “exploded” view of the object if desired, where each subcomponent is rendered displaced a small distance from it's actual location. It can also render an exploded view of the assembly processs for the object.
The DSL provides a way of specifying a components location via constraint-like functional messages between components. This means that components can get resized when necessary, angles recomputed when necessary, and even the number of subassemblies recomputed dynamically when the object changes. In the “bench” example David showed me, the number of slats in the bench seat was recomputed dynamically from the seat width, the slat width, and constraints on the slat spacing. The user simply specified the perimeter of the seating area and Gendl figured out how many 2x4's you'd need to cover it. (Maybe I'm easily impressed, but I thought this was pretty neat.)
Another part of Gendl is the Process Planning module which computes a Manufacturing Bill of Processes and Raw Materials. This is much more interesting. Again using the DSL provided by CLOS, you define rules on how to build components from their constituent parts. Then Gendl, starting at the root node, infers a construction plan by recursive descent through the components and combining the rules. When it is done, you have the instructions for building the entire assembly. For the bench example, it started with purchase of sufficient 2x4s for the frame, seat, and back, then cutting the 2x4s to length, some at an angle for the reclining back, then fastening the cut pieces together, finally painting the result. The leaf nodes in the process planning tree represent the Bill of Materials for the object under construction. I thought this was pretty cool, too.
While I know nothing about CAD, I do know a little about computer languages, so I'll opine a little on the DSL. The basic operation in Gendl is
The recursive nature of Lisp matches well with the recursive decomposition of objects. The DSL makes it obvious to even the casual observer how the objects are composed. The value of the slots in the object can be defined as any Lisp expression, but drawing from the constraint-like language subset makes it obvious how the pieces relate to each other. You don't specify that the arm rests are 60 inches from the center (although you could), you specify that they butt up against the backrest. Given that constraint, you can move one subassembly and Gendl will automatically recompute the positions of the adjoining assemblies. While this is powerful, I suspect you need a fair amount of experience in setting up the constraints to do it so that it is useful.
Something I completely missed because it is natural to me and other Lisp hackers, but not to CAD designers, is the power of having an Emacs/Slime REPL in parallel with the web-based interface. The web-based interface gives you a natural point-and-click, drag-and-drop, UI with the instant visual feedback while at the same time you have the powerful DSL available in a REPL for experimenting directly with the object tree in a natural text-based way. (Sometimes people forget that text itself is highly abstract visual medium with thousands of years of development behind it.) In David's demo, he would move between the REPL and the UI extremely frequently, keeping both windows open at the same time, sometimes manipulating the object graphically, other times textually. In retrospect, this looks like a huge advantage, but at the time it seemed like an obvious way to use the system. I expect other jaded command-line hackers would have the same experience.
The rules for constructing components are written as CLOS methods that are specialized to the component they are constructing. It is rather obvious what rule applies for a given component. In addition it is obvious what to specialize on for constructing a component. The rule files are straightforward and reasonably terse.
Given the shortness of the demo (there was a lot to grasp), and my own inexperience, I don't think I could write an object description from scratch, but given an existing description I feel confident I could add a small subcomponent. I can see how this product would be useful in design and manufacturing and I think the learning curve doesn't look too steep if one is willing to start small before working up to something hugely complex.
Thanks to David for giving me the demo and for helping correct my blog post. I take credit for all the errors and misconceptions.
I'm running SBCL 1.4.5debian under Ubuntu 18.04.3 under Windows Subsystem for Linux (WSL 1) under Windows 10 Home edition. I have to say that Ubuntu on WSL is remarkably stable and useful. It seems to act just like the Ubuntu I'm used to using and runs ELF executables without modification. The GNU tool chain just seems to work and I used
apt-get install to fetch and install SBCL, which hasn't complained either. I've git cloned David's release and I'm now awaiting further instruction.While waiting, I've installed
slime and am running SBCL under Emacs 25.2.2. Quicklisp is used to install and start Gendl. This starts up a web server that provides the UI in another thread.So far, this entire melange of software is working quite smoothly despite the oddball combination of the parts. Lisp has habit of tickling memory protection bugs and threading bugs. Unix isn't supposed to get along with Windows. Windows isn't known to get along with Unix very well, either, unless you isolate them from each other through a virtual machine. But WSL is doing its job acting as a go-between. I don't know the details of how it works, but I do know that you need to have some virtualization enabled, but it isn't a full virtual machine (Windows 10 Home edition doesn't support Hyper-V). In WSL, the Linux side can see the Windows disk as a mount point, but it doesn't seem that the Windows side can see the Linux disk. WSL gives you a
bash shell in a window capable of running Emacs, or you can run an XWindows server like Xming under Windows if you want the full X experience. Performance seems reasonably snappy.Well live blogging didn't work. It just felt rude to be typing and not paying full attention while someone was demonstrating some software that he had obviously worked very hard on. So I'll give a re-cap of what I understood from the demo. I'm no expert on CAD systems and most likely misunderstood important points, so take this as a novice's view. I asked David to help me correct this write-up. Not surprisingly, there's one important point I misunderstood, so I'll put in David's explanation.
Gendl is inspired by ICAD. Through use of CLOS and some macros, Gendl provides a DSL that allows you to design an object through a tree-like decomposition of its component pieces. Each component has properties, and these can be inherited by subcomponents (so, for example, when you paint a component a certain color, the color propagates down the component tree to the child components and they get painted, too).
(Here I messed up majorly.) In David's words
The technical term for the properties is “messages.” In many ways this is a message-passing object system, inspired by Flavors, which was inspired by SmallTalk (The ICAD System was built with Flavors, not CLOS).
Note there are two, orthogonal, concepts of "inheriting" going on. Normal class mixins provide one type of inheritance -- an object definition will inherit all the messages of its mixins. We usually call this "inheritance."
The passing of values from parent instance to child instance and other descendant instances in the instance tree is called “passing down” rather than inheritance, to avoid confusion with that other, different, inheritance. Messages can be passed down implicitly (by making them trickle-down-slots), or passed down explicitly by including them as keyword/value pairs in the object specification.
Another way to think of this is that the class (or “type”) of a given instance can inherit from multiple mixins, can contain multiple child object instances, but can have at most one Parent object in the instance tree (and it can have zero Parent objects if it's the root)
Also:
The mixin inheritance relationship is an “is a” relationship (essentially the same as normal CLOS inheritance).
The parent-child relationship is a “has a” relationship, and comes along with automatic demand-driven (i.e. lazy) dependency tracking.
The base component contains a co-ordinate system, so all components have a co-ordinate system relative to the root object. One primary module or application of Gendl is the web-based UI Geysr, that allows you to navigate the component tree, inspect components, change their properties, and visualize how they fit together. This module also provides an “exploded” view of the object if desired, where each subcomponent is rendered displaced a small distance from it's actual location. It can also render an exploded view of the assembly processs for the object.
The DSL provides a way of specifying a components location via constraint-like functional messages between components. This means that components can get resized when necessary, angles recomputed when necessary, and even the number of subassemblies recomputed dynamically when the object changes. In the “bench” example David showed me, the number of slats in the bench seat was recomputed dynamically from the seat width, the slat width, and constraints on the slat spacing. The user simply specified the perimeter of the seating area and Gendl figured out how many 2x4's you'd need to cover it. (Maybe I'm easily impressed, but I thought this was pretty neat.)
Another part of Gendl is the Process Planning module which computes a Manufacturing Bill of Processes and Raw Materials. This is much more interesting. Again using the DSL provided by CLOS, you define rules on how to build components from their constituent parts. Then Gendl, starting at the root node, infers a construction plan by recursive descent through the components and combining the rules. When it is done, you have the instructions for building the entire assembly. For the bench example, it started with purchase of sufficient 2x4s for the frame, seat, and back, then cutting the 2x4s to length, some at an angle for the reclining back, then fastening the cut pieces together, finally painting the result. The leaf nodes in the process planning tree represent the Bill of Materials for the object under construction. I thought this was pretty cool, too.
While I know nothing about CAD, I do know a little about computer languages, so I'll opine a little on the DSL. The basic operation in Gendl is
define-object which is a macro that extends defclass. Objects have slots (fields) that hold values. One feature of Gendl is the ability to define “trickle down” slots whose values are available in the environment of subcomponents. Thus when you attach a new seat slat to the seat of the bench, it can use the trickle down value to match its paint color with that of the rest of the seat. This use of “environmental” properties isn't unique to Gendl, but it is worth note. David says, “Trickle-down slots are essentially a short-hand way of passing messages from a parent down to its descendants. ”The recursive nature of Lisp matches well with the recursive decomposition of objects. The DSL makes it obvious to even the casual observer how the objects are composed. The value of the slots in the object can be defined as any Lisp expression, but drawing from the constraint-like language subset makes it obvious how the pieces relate to each other. You don't specify that the arm rests are 60 inches from the center (although you could), you specify that they butt up against the backrest. Given that constraint, you can move one subassembly and Gendl will automatically recompute the positions of the adjoining assemblies. While this is powerful, I suspect you need a fair amount of experience in setting up the constraints to do it so that it is useful.
Something I completely missed because it is natural to me and other Lisp hackers, but not to CAD designers, is the power of having an Emacs/Slime REPL in parallel with the web-based interface. The web-based interface gives you a natural point-and-click, drag-and-drop, UI with the instant visual feedback while at the same time you have the powerful DSL available in a REPL for experimenting directly with the object tree in a natural text-based way. (Sometimes people forget that text itself is highly abstract visual medium with thousands of years of development behind it.) In David's demo, he would move between the REPL and the UI extremely frequently, keeping both windows open at the same time, sometimes manipulating the object graphically, other times textually. In retrospect, this looks like a huge advantage, but at the time it seemed like an obvious way to use the system. I expect other jaded command-line hackers would have the same experience.
The rules for constructing components are written as CLOS methods that are specialized to the component they are constructing. It is rather obvious what rule applies for a given component. In addition it is obvious what to specialize on for constructing a component. The rule files are straightforward and reasonably terse.
Given the shortness of the demo (there was a lot to grasp), and my own inexperience, I don't think I could write an object description from scratch, but given an existing description I feel confident I could add a small subcomponent. I can see how this product would be useful in design and manufacturing and I think the learning curve doesn't look too steep if one is willing to start small before working up to something hugely complex.
Thanks to David for giving me the demo and for helping correct my blog post. I take credit for all the errors and misconceptions.
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Thursday, January 9, 2020
Micro-services
All the cool kids are doing micro-services these days. They are either writing their new apps as a micro-service architecture, or are in the process of changing their legacy apps to micro-service architectures. The fact that everyone seems to be doing it surely means there are no drawbacks of any note, or that the advantages vastly outweigh them.
I see these advantages to a micro-service architecture:
It is a time-honored tradition in computer programming to take any idea that offers some advantage, give it a name, elevate it to a “principle” and use it to the exclusion of any prior good idea. “Micro-service architecture” is the latest fad, and it has so rapidly replaced “object-oriented programming” that you can often find both in the same job description. This is almost a contradiction because a micro-service architecture often cuts straight through the objects manipulated by the program. What is conceptually a single object might be represented in several completely different ways in various micro-services in the system. It might be reconstituted from a relational mapping by way of an ORM, serialized into JSON format for RPCs, and returned as part of a nested GraphQL query before having its guts evacuated and spread out through the Document Object Model for display. The identity of the object through the system is completely lost.
Despite the plethora of wonderful ideas that come from a micro-service architecture, there seem to be some downsides.
Despite these drawbacks, I expect to see a lot more micro-architectures in the future because they match up so well with “factory style” software production. It really makes it easier to manage teams of developers. I expect enthusiasm to be curbed a bit when it is noticed that rewriting a program as a set of micro-services doesn't really result in a dramatic improvement in the reliability of the program or a dramatic reduction in the complexity of a large body of code.
I see these advantages to a micro-service architecture:
- Architectural impedance match — each architectural feature maps to a few obvious micro-services. For example, if you are adding a feature that simply surfaces a data field to a user interface, you probably need to modify little more than the component that generates the UI. If you are adding a richer service, you'll need to add a persistence component and a business logic component in addition to the UI component. But the reason there is such a good match between the architecture and the micro-services is simply because you draw circles around each architectural component in your design and declare it to be a micro-service. Basically, if it is worth drawing as a separate component, you consider it worth implementing it as a micro-service.
This impedance match works well with Agile/SCRUM planning. At the beginning of each sprint, it is fairly easy to assign resources to handle the changes necessary to the existing components or to write new components. Each service is usually tiny enough that it doesn't exceed the capacity of a single team. If you can assign more than one team to a component, then the component is too large and needs to be broken into more micro-services. For a more complex feature, it is possible to plan to bring the micro-service online over a period of more than one sprint without adding too much to the risk of the component. - Deployment impedance match — each architectural feature maps to only a handful of obvious micro-services, each one usually implemented by a stand-alone "plug-in" program. The micro-services are usually run in a separate container where they can crash and be restarted with little ill effect on the program at large - perhaps some functionality is temporarily lost while the micro-service is restarted, or maybe a hot backup is ready to take over. The containers are typically something like "docker" and are monitored with "kubernetes" to ensure they are up and running. Structuring the program as a set of micro-services facilitates this kind of of monitoring and restarting. This works well when you can distribute your micro-services over a fleet of virtual and physical machines.
- Possible bug reduction — From experience, it seems that two 500 line programs have fewer bugs than a single 1000 line program. In theory, this would scale and a program made of dozens of hundred-line subprograms would have far fewer bugs than if that same program were written as a single subprogram with several thousands of lines of code. In practice, however, I think that it isn't so simple.
Two bug-free programs might have emergent buggy behavior when they try to co-ordinate their behavior. Emergent bugs are very hard to find and fix. - Robustness — it is hard to completely knock down a micro-service architecture. No matter how many subprocesses you manage to disable, at least a few will still remain running. If we are satisfied with occasional missing pieces of our program, this is robustness of a sort.
- Dependency injection — Back in the 80's, we'd limit the spread of complexity by structuring larger programs to only know about those smaller subprograms that they depended directly upon. This was eventually given a name and declared “a good thing”. You get dependency injection almost for free in a micro-services architecture if not least because the services won't even know about each other unless you tell them. You are virtually forced to follow a reasonable design principle because you have to do something to get the services to know about each other, and this minimal effort also happens to minimize unwanted information sharing.
It is a time-honored tradition in computer programming to take any idea that offers some advantage, give it a name, elevate it to a “principle” and use it to the exclusion of any prior good idea. “Micro-service architecture” is the latest fad, and it has so rapidly replaced “object-oriented programming” that you can often find both in the same job description. This is almost a contradiction because a micro-service architecture often cuts straight through the objects manipulated by the program. What is conceptually a single object might be represented in several completely different ways in various micro-services in the system. It might be reconstituted from a relational mapping by way of an ORM, serialized into JSON format for RPCs, and returned as part of a nested GraphQL query before having its guts evacuated and spread out through the Document Object Model for display. The identity of the object through the system is completely lost.
Despite the plethora of wonderful ideas that come from a micro-service architecture, there seem to be some downsides.
- Ubiquitous process barriers — A process barrier is thrown up between every functional component of a program. This helps limit the effect of a crash, but greatly hinders cooperation and synchronization. Error handling and
try/finallyclauses don't easily work across process boundaries, and what before might be handled by a critical section of code now might require a distributed locking protocol. - Ubiquitous RPCs — all communication between the micro-services have to take place between the tin-cans and strings we call remote procedure calls. RPCs, besides being slow, introduce failure modes that normal procedure calls don't have. And if the programmer doesn't think hard about these new failure modes, the RPC will be far less robust than its direct counterpart.
- Anti-object oriented — all objects in the problem domain of a micro-service architecture must be simple enough to marshal into JSON objects so they can be passed as arguments and returned as values. As noted in a previous essay, the more complex the object, the harderit is to marshal across a procedure boundary, and if fields are hard to marshal, methods are virtually impossible. There is a strong incentive to keep "objects" in JSON format as they are passed through the system and only parse the JSON strings as they are needed by the lowest layer. This is the antithesis of object-oriented design which is to try to make objects as similar to their real-world counterparts as possible and encapsulate behavior (methods) along with the data.
- Non robustness — while it is hard to knock over an entire micro-architecture application, it can be all too easy to knock over parts of it. A program that is 90% functional 100% of the time is also 10% broken 100% of the time. If that 10% is an often used part of the program, it can appear very non robust. So what if the header and footer of each page (each its own micro-service, naturally) is up nearly 100% of the time when the body of each page is missing half its data. A colleague of mine noted that a certain micro-architecture he was working on seemed very fragile for something that is supposed to be so robust.
- Verbosity — the frameworks used to support a micro-service architecture makes plain old Java look downright terse. Objects and methods have dozens of annotations describing how to marshal the objects and hook up the RPCs. Some frameworks make use of the redundancy of Java to aid in automatically constructing a micro-architecture system, but these often rely on reflection and automated code generation that introduces its own set of problems. And Java's habit of putting every class in a separate file means you often have to follow a tortuous trail through the code to find the path from the request coming in to the method that actually handles the logic that implements the request.
Despite these drawbacks, I expect to see a lot more micro-architectures in the future because they match up so well with “factory style” software production. It really makes it easier to manage teams of developers. I expect enthusiasm to be curbed a bit when it is noticed that rewriting a program as a set of micro-services doesn't really result in a dramatic improvement in the reliability of the program or a dramatic reduction in the complexity of a large body of code.
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Wednesday, January 8, 2020
If 6 was 9
Now if 6 turned out to be 9Fortunately, integers are immutable and usually implemented that way (with a few notable exceptions, mostly on early computers), so there would be no harm in Jimi copying 6 around whenever he felt like it. It would always remain 6 and never turn out to unexpectedly be 9. After all, in a computer there are hundreds of thousands of copies of the integer 1 and they agree because they are all the same and are all immutable.
I don't mind, I don't mind
Alright, if all the hippies cut off all their hair
I don't care, I don't care
Dig, 'cos I got my own world to live through
And I ain't gonna copy you -- Jimi Hendrix
There is no need for “defensive copies” of immutable data, either. This can improve the
Ospace() of a program, sometimes dramatically. It also makes it much easier to encapsulate the representation of abstract data, so object-oriented code becomes easier to write correctly. Without mutators, there's half the code for each field in an object.Cache coherency is trivial when your data is immutable: simply eject old data. No need for write-back, write-through, or cache snooping.
“Immutable by default” still hasn't taken over the mainstream, but “optionally immutable” has gained a lot of popularity over the past decade, especially as people have realized the advantages of immutable data in distributed systems.
Jimi probably wasn't thinking along these lines when he wrote that song, though.
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