Abstract Heresies
Unorthodox opinions on computer science and programming.
Showing posts with label
game
.
Show all posts
Showing posts with label
game
.
Show all posts
Thursday, September 3, 2026
Recursive Descent: Vibe Coded Rogue-like in Common Lisp
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I was talking with Amit Patel of Red Blob Games the other day and he mentioned that he had been participating in a programming endeav...
Tuesday, April 1, 2025
Vibe Coding, final word
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I couldn't leave it alone. This AI was going to write some Lisp code if I had to force it. This isn't “vibing” anymore. We...
5 comments:
Saturday, May 25, 2024
ECS in CLOS
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Object systems make a natural fit for the game programming domain, but over time people have found that the object-oriented model provid...
Monday, May 6, 2024
Motion without Integration
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A game where things move around has equations of motion that describe how objects move. We need to solve these to produce the locations...
2 comments:
Saturday, May 4, 2024
Animation: Two Methods
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Animated sprites are much cooler that static ones and really make your game come to life. They are pretty easy to implement, but there ...
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