Abstract Heresies

              Unorthodox opinions on computer science and programming.

Showing posts with label game. Show all posts
Showing posts with label game. Show all posts
Thursday, September 3, 2026

Recursive Descent: Vibe Coded Rogue-like in Common Lisp

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I was talking with Amit Patel of Red Blob Games the other day and he mentioned that he had been participating in a programming endeav...
Tuesday, April 1, 2025

Vibe Coding, final word

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I couldn't leave it alone. This AI was going to write some Lisp code if I had to force it. This isn't “vibing” anymore. We...
5 comments:
Saturday, May 25, 2024

ECS in CLOS

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Object systems make a natural fit for the game programming domain, but over time people have found that the object-oriented model provid...
Monday, May 6, 2024

Motion without Integration

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A game where things move around has equations of motion that describe how objects move. We need to solve these to produce the locations...
2 comments:
Saturday, May 4, 2024

Animation: Two Methods

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Animated sprites are much cooler that static ones and really make your game come to life. They are pretty easy to implement, but there ...
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